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Weapon Damage Chart

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Weapon Damage Chart Empty Weapon Damage Chart

Post  Zanesands Thu Nov 29, 2012 7:39 am

SS13 TG Weapon damage chart/guide

This is a chart/guide I made after a long night of testing. It will be split into groups; Melee Weapons, Energy weapons, and Bullet weapons.

Melee weapons will be split into their own groups, Common Weapons, Weapons not meant to be used as weapons, and Actual Weapons, weapons that are meant to be weapons, like swords.

Items tested will be randomized based on what grabbed first.

Melee Weapons

Actual Weapons

Stun Baton-10 Brute damage
Classic Baton-10 Brute damage
Cult Blade-30 Brute damage, can only be used by cultist, all others are knocked out by sword.
Energy axe-150 Brute damage activated, 40 inactivated
Chain of Command-10 Brute damage
Katana-40 Brute damage
Claymore-40 Brute damage
Energy Sword-30 Brute damage
Ritual Knife-10 Brute damage
Double Saber-30 Brute damage

Common Weapons


Toolbox-5 Brute damage, though 15 has occurred before
Pickaxe-15 Brute damage
Large Air tanks-5 Brute damage, with moderately high knock down chance
Small Air Tanks-4 Brute damage
Fire Axe-18 Brute damage when Wielded, 5 when not
Most tools but Wire cutters and welder-5 Brute damage
Wire cutters-6 Brute damage
Welding Tool-15 Burn damage
Fire Extinguisher-10 Brute damage
Circular Saw-15 Brute damage, though 22 has occurred before
Scalpel-10 Brute damage
Butcher’s Knife- 15 Brute damage
Knife-10 brute damage
Fork-10 Brute damage
Spoon-5 Brute damage
SORD-2 Brute damage, I’m unsure where to put this, but it sure isn’t an actual weapon.
Mini Hoe-5 Brute damage

As far as I know, that’s all the Melee Weapons in the current unmodded version of TG

Energy Weapons
Testing has shown that almos all Energy guns do the same amount of Burn damage, 20 with laser, 50 with pulse, I will however, list special characteristics of each gun

Meteor Gun-25 Brute damage and 30 Burn damage
Decloner-give target 40 Points of radiation
Pulse Guns- all seem to have infinite ammo, though the destroyer only had pulse shots, others have pulse, laser, and stun
Nuclear E-gun- e-gun with rechargeable cell
X-Ray gun-30 Burn Damage
Captain’s Antique gun-One-of-a-kind Laser with rechargeable battery
Meteor Pen-rechargeable meteor gun unconvincingly disguised as a pen, I mean its name is meteor pen.
Energy Crossbow-20 Toxin damage
Laser Cannon-40 Burn damage
Ion gun-0 Damage to organic targets, 20 Brute damage to silicon targets, borgs and AIs

Bullet Weapons

Submachine Gun-10 Brute Damage
Mini-uzi-20 brute damage
C-20r- 20 Brute damage
L6 SAW-60 Brute damage
Silenced Pistol- 20 Brute damage
Gyrojet Pistol-variable damage, testing show 62 Brute
Desert Eagle-60 Brute damage
Russian Revolver, 60 brute damage with one shot put a random number of shots in, up to six
Stetckov pistol-10 Brute Damage
Mateba Revolver-60 Brute damage

Shotgun Shells


Red Bullet-60 Brute damage
Stunshot-5 Brute damage and Taser-like Stun
Dart-shot-5 Toxin damage
Beanbag shell-10 Brute Damage and short stun

As far as I know this is all the Weapons in the current version of TG station, but there are many other things to test, and if wanted, I will make another chart for them.

Zanesands

Posts : 3
Join date : 2012-11-08

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Post  Admin Thu Nov 29, 2012 8:23 pm

This is an awesome guide/chart , will sticky this , also it will help if I ever intended to modify anything.

Admin
Admin

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Join date : 2012-10-27

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Post  Admin Thu Nov 29, 2012 8:26 pm

Also a good idea will be to research the throwing damage of weapons aswell ,floortiles are famous for this, I think the SORD does some throw damage not sure.

Admin
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